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#1 2017-08-13 07:19:06

davesch
Member
Registered: 2017-08-13
Posts: 4

Frame-Independent Lerp

///dlerp(va1,val2,amount,dt);

return lerp(argument0,argument1,1-power(1-argument2,argument3));

//Where dt (delta_time*0.000001*TargetFramerate) is equal to "1" when fps == steps per second.

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