The joystick

There are some events associated with joysticks. But to have full control over the joysticks there is a whole set of functions to deal with joysticks. Game Maker supports up to two joysticks. So all of these functions take a joystick id as argument.

joystick_exists(id)   Returns whether joystick id (1 or 2) exists. joystick_name(id)   Returns the name of the joystick joystick_axes(id)   Returns the number of axes of the joystick. joystick_buttons(id)   Returns the number of buttons of the joystick. joystick_has_pov(id)   Returns whether the joystick has point-of-view capabilities. joystick_direction(id)   Returns the keycode (vk_numpad1 to vk_numpad9) corresponding to the direction of joystick id (1 or 2). joystick_check_button(id,numb)   Returns whether the joystick button is pressed (numb in the range 1-32). joystick_xpos(id)   Returns the position (-1 to 1) of the x-axis of joystick id. joystick_ypos(id)   Returns the joysticks y-position. joystick_zpos(id)   Returns the joysticks z-position (if it has a z-axis). joystick_rpos(id)   Returns the joysticks rudder position (or fourth axis). joystick_upos(id)   Returns the joysticks u-position (or fifth axis). joystick_vpos(id)   Returns the joysticks v-position (or sixth axis). joystick_pov(id)   Returns the joysticks point-of view position. This is an angle between 0 and 360 degrees. 0 is forwards, 90 to the right, 180 backwards and 270 to the left. When no point-of-view direction is pressed by the user -1 is returned.

 Contributor: Mark Overmars