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As the title says, I got a wild hair idea about using GMS shader to run a pixel precise collision check. What i'm asking you Xot is do think it's possible? I suck as shaders... But the perhaps that you could use x/y against u/v with relative position offsets checks between the sprites in question to yield a pixel accurate check with shader type parallel execution that would hopefully kick the crap out of the existing serial single thread runner method.
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