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#1 GML Code Help » Shader Based Precise Collision? » 2014-03-03 05:13:21

lorvtp
Replies: 1

As the title says, I got a wild hair idea about using GMS shader to run a pixel precise collision check.   What i'm asking you Xot is do think it's possible? I suck as shaders...  But the perhaps that you could use x/y  against u/v  with relative position offsets checks between the sprites in question to yield a pixel accurate check with shader type parallel execution that would hopefully kick the crap out of the existing serial single thread runner method.

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