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#1 2013-08-02 20:13:05

Registered: 2013-08-02
Posts: 1

Multiplayer top down shooter direction send

Hello guys...I am making  a multiplayer top down shooter using the FAUCET NETWORKING EXTENSION.However I am having the problem sending the direction,because it is actually pointed to the mouse coordinates which are changing constantly and on other hand the packet becomes too big when I send the direction multiple times every second and...if I send it like 10 times per second the game looks a lot more uglier.

Should I use some kind of prediction or extrapolation system and how?What exactly must I do in order to solve my problem?

By the way I really am sorry for asking for advice in the code thread.


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