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As GMS 2.x takes into account frame speed entered in sprite editor too (so image_speed is always multiplied by sprite_get_speed(sprite_index)), here's the legacy version to set sprite animation speed like image_speed does it in 1.x version (relative to game_speed, no to sprite editor settings).
/// @desc sets sprite animation speed like image_speed does it in 1.x version
/// @param speed int
if (sprite_index > -1) {
image_speed = (game_get_speed(gamespeed_fps) / sprite_get_speed(sprite_index)) * argument0;
}
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