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It appears that if a view port extends beyond the dimensions of the screen, the view is not drawn in the correct position. This problem came up in this topic on GMC:
http://gmc.yoyogames.com/index.php?showtopic=433211
One view shows the room as it would normally appear, the other view shows the room drawn like it is wrapped around a 3D tower (ala Nebulus). A few members complained about not seeing the effect. The second view, which was the version without the effect, was apparently being drawn directly on top of the first view. I confirmed this for myself by removing the background-drawing object. The values of the view settings (eg. view_yport[1]) are not changed, they are simply ignored or overridden.
I've not spent much time examining this yet.
Abusing forum power since 1986.
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Seems very similar to how surfaces screw up view ports (port-locations are still working, yet it looks as if a d3d_transform_set_translation(-view_xport[V],-view_yport[V],0) is being called)
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