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Hi all,
this code sort the 2D array by first column:
//array_sort(input,output,rows,columns,ascending)
// Created by NicharCZ
//
var a, b, c, d, e, n, m, z;
a=argument0;
b=argument1;
n=argument2;
m=argument3;
_list=ds_list_create();
for (i=0; i<n; i+=1) {
_temp[i]="";
z=0;
repeat (m) {
_temp[i]+=string(variable_local_array2_get(a,i,z))+"|";
z+=1;
}
_temp[i]=string_delete(_temp[i],string_length(_temp[i]),1);
ds_list_add(_list, _temp[i]);
}
ds_list_sort(_list,argument4);
for (i=0; i<n; i+=1) {
_temp[i]=ds_list_find_value(_list,i);
c = string(_temp[i]) + "|";
e=0;
repeat (string_count("|",c)) {
f = string_pos("|",c)-1;
variable_local_array2_set(b,i,e,string_copy(c,1,f));
c = string_delete(c,1,f+1);
e+=1;
}
}
ds_list_destroy(_list);
Input:
data[0,0]="3:15:47" data[0,1]="Paul Rayon" data[0,2]="LDD" data[0,3]=1
data[1,0]="3:10:58" data[1,1]="Raoul Puyerredon" data[1,2]="NCS" data[1,3]=2
data[2,0]="3:14:29" data[2,1]="Fabian Hoffnung" data[2,2]="LDD" data[2,3]=3
data[3,0]="3:13:35" data[3,1]="Georgios Lalaounis" data[3,2]="NCS" data[3,3]=4
data[4,0]="3:11:34" data[4,1]="Andre Verge" data[4,2]="LDD" data[4,3]=5
data[5,0]="3:15:48" data[5,1]="Manuel Rapidas" data[5,2]="NCS" data[5,3]=6
Output:
data[0,0]="3:10:58" data[0,1]="Raoul Puyerredon" data[0,2]="NCS" data[0,3]=2
data[1,0]="3:11:34" data[1,1]="Andre Verge" data[1,2]="LDD" data[1,3]=5
data[2,0]="3:13:35" data[2,1]="Georgios Lalaounis" data[2,2]="NCS" data[2,3]=4
data[3,0]="3:14:29" data[3,1]="Fabian Hoffnung" data[3,2]="LDD" data[3,3]=3
data[4,0]="3:15:47" data[4,1]="Paul Rayon" data[4,2]="LDD" data[4,3]=1
data[5,0]="3:15:48" data[5,1]="Manuel Rapidas" data[5,2]="NCS" data[5,3]=6
Well, i show you some example:
I have swiching with buttons. If I click the first button, variable global.mode=1, if I click the second button, variable global.mode=2 etc.. And other object can exists only if global.mode=1.. With my script, you can select position of instance, object, variable and value itself.
Hi there
I've created some script during making on my game. This scripts controll the existence any instance in room dependence on some variable: it means, the instance can exist, only, if selected variable has current value. If not, the instance will be destroyed. Look at code and than understand.
//instance_variable_controll(object,x,y,variable,value)
// Create by NicharCZ
// Copyright 2011
//
//
var obj, variable, value, xx, yy;
obj=argument0
xx=argument1
yy=argument2
variable=argument3
value=argument4
if variable==value && !instance_exists(obj) {
instance_create(xx,yy,obj)
}
if variable!=value {
if (instance_exists(obj)) {
with (obj)
instance_destroy()
}
}
I'm sorry for my english, that's really tragic
Edits: Correction
Pages: 1