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Gah, forgot about this
Well here is my gmk file, complete with messy goodness (GM8 if that matters).
It actually has two objects, the second one is a slightly different variation which I thought would run faster, it uses repeat (which I've been told is faster than while) and everything is done in the draw event, however it runs 50% slower than the previous one which loops both in the step and draw, I have absolutely no idea why it runs slower it would be good if someone does.
I would think the only to get 400*400 to run in GM is to avoid loops somehow, I've only managed to get 4 fps but I'm not too smart, I would love to see if someone managed to accomplish it.
Hmm that's weird, it works fine for me. I'll upload it to another site and edit my previous post with the link.
This peeked my interest, I've always been interested in simulating living things (or similar). I gave it a go but my method might be pretty inefficient. I make two grids, I copy the first one over to the second and loop through it checking the neighbours, then I set the first grid based on that and copy the first grid over to the second so it can start again.
Here is the exe: http://www.mediafire.com/?gnx73bo0j3bcja8 or http://www.host-a.net/u/grungegames/Cel … omaton.exe
Controls show up on game start.
EDIT: To start and stop the simulation press enter (can't believe I forgot that one).
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