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#1 Re: GML Creations » NAILS prototype - raster-based light and shadow engine » 2013-08-16 01:17:35

Thanks for the quick reply. I followed your explanation and managed to get it to work smile. now I will try to add it to the project i'm working on, hopefully I won't have any difficulties with it. BTW I just wanted to say that I have looked for the best way to implement dynamic shadows and it seems to me that this is the best way to do it, so again thank you.

#2 Re: GML Creations » NAILS prototype - raster-based light and shadow engine » 2013-08-15 08:03:22

Hi xot, I have downloaded your newest example for the raster shadows for GM: Studio and tried to understand how exactly it's implemented, but unfortunately my expertise in 3d is very little and i didn't fully grasp how your code is implemented. What I want to accomplish is to make the light source follow the mouse for example, but I didn't understand which variables I need to change, hopefully you'll clear that out for me. And some more comments in the script itself could be useful.

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