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Hey xot, great concept you got here! I'm having trouble getting it working in GM Studio (v1.4.1567).
The error that returned was:
surface stack is full - ensure surface_reset_target() is called for each surface_set_target().
This occurs in shadows_build lines 57-60.
So I added the resets in relevant spots... and sure, it runs, but all I get is a plain rendered background. Could I have configured something in GM wrong?
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