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#1 Re: GML Creations » NAILS prototype - raster-based light and shadow engine » 2015-05-11 18:49:45

Hey xot, great concept you got here! I'm having trouble getting it working in GM Studio (v1.4.1567).

The error that returned was:

surface stack is full - ensure surface_reset_target() is called for each surface_set_target().

This occurs in shadows_build lines 57-60.

So I added the resets in relevant spots... and sure, it runs, but all I get is a plain rendered background. Could I have configured something in GM wrong?

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