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#1 Re: GML Code Help » Is it possible to optimize ? » 2010-06-08 16:44:42

I think i will have to recode my gm8 game for gm5. Actually I dont want to spend my time on complicated things DLLs, surfaces etc. much more.. The functions i needed are already in gm5. I hope advanced functions like these will be added in gm9 (if there will be..). Until that, i will probably use gm5..

#2 Re: GML Code Help » Is it possible to optimize ? » 2010-06-07 10:07:12

Can i see what brac37 did ? And why are these functions removed at gm5 ? And im not able to split 115 images per sprite.. I'm ripping RA1 sprites so my work is hard.. I recoded the replace_color_blend using surfaces (surface_getpixel, set target on surface etc.), it became only a "bit" faster.. Is it possible to do it with DLLs, without lag ?

#3 GML Code Help » Is it possible to optimize ? » 2010-06-06 23:35:51

xantier
Replies: 4

http://www.gmlscripts.com/script/sprite … olor_blend

This code is what i exactly search : colorize partial code.. But it is really laggy. The other sprite_replace_color replaces only one type color. Will it be optimized by someone ? There is no other way for it ?

Edit : i wonder how colorize partial works that fast in sprite editor..

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