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My game got marked as 'not supported on steam deck' on my steam storepage, so I had to buy a steamdeck to get that fixed.
Now I have one, I use the following script to enter into 'deck mode' which basically just hides the cursor and uses device_mouse instead of mouse_check:
///running_on_steamdeck()
/*
Returns true [boolean] if we're running on steamdeck
environment_get_variable("Steameck") returns "1" for steamdeck (string) and "" for not.
Special thanks to @YellowAfterlife for discovering you can do this.
(Tested in gms1.4 windows export, not tested for gms2 or linux).
*/
return environment_get_variable("SteamDeck") == "1";
It works on the windows (both yyc and not) export (Steam deck uses Proton, which pretends to be windows 10). I have not tested this on linux or game maker 2. But it probably still works.
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