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#2 Re: GML Creations » Yet Another Idiotic Light and Shadow Engine » 2009-11-28 02:01:14

Oh gosh Oh gosh Oh gosh.!
Yaay, awesome news, definitely good stuff!

Mark should definitely implement it.

#3 Re: Off Topic » 2beegames 2nd contest, finalists announced » 2009-11-13 19:51:31

Now I'm excited, looking forward to the review, xot. ;D

#4 Re: Off Topic » Video Game Related Media » 2009-11-07 22:26:46

icuurd12b42 wrote:

Rick Mercer (Canadian Comedian) with motion capture at EA

That got me laughing hard. Awesome.

#5 Re: GML Creations » UV Hijinks - Smoke and Mirrors » 2009-11-01 10:56:28

Truly some beautiful effects, xot, I am amazed.

#6 Re: GML Code Help » Blend Mode Fail » 2009-10-30 16:54:59

(Gosh, I completely forgot the fact that Win. 7 and Dx 11/10 is far away from Win. XP and Dx 9.  cool  oh excuses... smile )

That is some interesting stuff RaiSoleil, is Mark O. aware of this (potential?)  ...bug?

#7 Re: GML Code Help » Blend Mode Fail » 2009-10-30 10:02:46

I got the same artifacts until I tried what xot suggested, I guess that is all you need to make things work.:)
Edit:  Very good looking effect, indeed.

#8 Re: GML Code Help » A question of style: arguments » 2009-10-29 12:18:46

By default, I go for performance all the way.
That is mainly because I have seen how big the margin between assigning every single argument to a temp. variable, or assigning only the very ones needed for the script to function.
On the direct argument changing case I agree with Yourself, it is not considered bad for by me and I happen to practice it myself.

I find it a matter of necessity on whether or not to assign all the arguments to temp. variables.
If the script is inside your application only, then why not go for performance? -After all; you should know your scripts and GM applications especially should work as fast as possible, in my opinion.
  If others are meant to use them then I think you may want to go for the GMLscripts' default style.

#9 Re: GML Reference » Primitives » 2007-10-24 15:34:21

Gadget3D:

Expandbrush_color=make_color(color1,color2,color3);
pen_color=brush_color;
pen_size=1;
draw_polygon_begin(); 
draw_polygon_vertex(point1,195+(global.camz-wall_top)*scale1); 
draw_polygon_vertex(point2,195+(global.camz-wall_top)*scale2);
draw_polygon_vertex(point2,195+(global.camz-wall_bottom)*scale2);
draw_polygon_vertex(point1,195+(global.camz-wall_bottom)*scale1);
draw_polygon_end();

- That is the draw event in object "Wall_basic". There are also several other walls, one for each direction.
But for the textured walls, the code looks like this:

Expand{
draw_sprite_stretched(image,slope/3,x,195,ceil(stretchw*1.43+1),scalex*image_height);
}

EDIT: Probably not, as they all used

Expanddraw_polygon_begin()

(I should have said they used polygons... sleep)
. - But the result looks the same when I convert them over to GM7. wink

#10 Re: GML Reference » Primitives » 2007-10-23 13:02:32

I think most of us does not know how to use primitives, or does not fully understand how to use them. Therefore it will be great to improve the primitives section. =)

You can even make "fake" 3D engines with primitives. (Engines like Gaston3D, Kingspace 2, Gadget3D etc). ^^

Oh, I did not know about the vertex limit =O - Thank you for the information. smile

#11 Re: Community » Conspire? Compete? Combine? » 2007-10-21 09:27:38

Okay, I get it now. smile
Your ideas sound good, and I understand that actually spending the points will be more fun than just having a lot of them for nothing. wink

About those unique icons; TGG made many smilies for his forum, he also made "trophy-icons" for 1st 2nd and 3rd place in the contests we had. I don't know if you have the privileges to do it, maybe you have, maybe you don't, I doon't say we need those icons anyway. wink

#12 Re: Community » Introductions » 2007-10-21 09:24:26

Hi! I don't know if any of you people know me. I am known as IamCalle(Yeah, stupid nickname, I know. tongue) on the GMC. I use that name simply because "Calle" was and still is busy. Actually, I would like to have another nickname but I don't think that is changeable...?

I recognize you all here from the GMC. I started with GameMaker around GM 5.1 if I remember correctly and used D&D for a long time. I registered GameMaker 5.3 and have GameMaker 7.0 Pro today, using GML only. I never manage to produce games, I simply experiment with old and new ideas I come up with. My current project (which stands still for the moment) is making a top-down viewed level-editor that allows the regular GML user to make 2D and 3D levels with ease. The system is made up from coordinates and a line-collision script which xot and Gamer3D helped me with. The script lets the player have a smooth, non-sprite based 2D positional collision along any line. (Like the Doom1&2 maps) Although I admit that the project has gone a bit over my head now that I want to add ramps and stairs, etc. Maybe I can post the source and see what you guys can come up with. wink (The floor-system is already there, just missing the availibility to move between them)

Other than that I like to program A.I, GUI systems and making blood-effect systems for d3d.
Oh, and I never run my GameMaker applications in less than 60 fps. wink tongue

About me: I make textures(seamless and non-seamless), from photos I take and in Photoshop CS 2. I have a texture archive with different packs which I am going to sell (at least try to) + a free pack. I also do lowpoly 3D modelling and texturizing on the models. Animation is something I have not gotten fully into yet. During my time in TGG Teams, as the leader of the Sound Department, I also made sound effects.
I enjoy gaming (mostly FPS, RPG and RTS)

On the non-computer side;
I play paintball (I have a Spyder Fenix ACS and a Spyder VS3 smile), listens to hard-rock and the heavy-metal category (not black and such). Oh yes, I also like guns in general.


So yeah, that is me. =)

#13 Re: GML Creations » Feedback: Fire » 2007-10-21 08:14:10

Yes, I noticed that too.
Hmm, maybe blurring the whole surface in some way?

#14 Re: Community » Conspire? Compete? Combine? » 2007-10-20 17:22:10

What exactly do you mean with "reward or scoring system beyond script credit and bragging rights"?

About the entry period; During my time as a member(Sound Lead dep.) in TGG Teams, we had two types of entries:
If I remember correctly, nr. one was a one/two week long entry while nr. two was a one/two months long entry.
We were going to add a yearly/half-year(don't remember exactly) contest too, but we never got there before TGG shut down the team.

For our use, out from what I read in your post, I suggest varying the entry based upon the difficulty setting, maybe from a week to a month or something? (Just thinking outloud)
The reward system we had was the Gold, Silver and Bronze reward system, announced in the  same topic.

#15 Re: Off Topic » Another day, another sarcastic remark » 2007-10-20 17:18:10

(From the GMC)

Kind of like how you won't get killed if you get hit by a train if you just know a lot about them?

Shit, that made me laugh! xD
Pie person is obviously good at saying random crap which just ain't right. wink

Every time I look into the 3D section I either manage to find a topic which has been answered way too many times before, or I find topics like "Blur in 3D". tongue

The only sections worth looking into on the GMC is "Extending GameMaker", "Work in progress" and "GameMaker creations". (In my opinion)
Now, even Extending GameMaker are starting to get a little overcrowed with all those extensions poping in. wink

#16 Re: GML Creations » Feedback: Fire » 2007-10-20 16:43:06

Ofcourse! Credits is always given from me.

#17 Re: Script News & Announcements » GMLscripts.com forums now OPEN! » 2007-10-20 16:30:10

Horray! =)
Exchange code and ideas together have to lead to great results, especially when you "big guys" from the GMC wink are here.
(Without the rest, for now, if you get my point.) =)

#18 Re: Script News & Announcements » Code Highlighting » 2007-10-20 16:25:47

Code highlighting. smile
I was hoping to see this. ^^

#19 Re: Script News & Announcements » Mathematical Expressions » 2007-10-20 16:21:52

I have never seen this in a forum before! Nice. =D
This will come in handy for most of us I suppose.

#20 Re: GML Creations » A piece of my current work » 2007-10-20 16:17:20

I like what I see (and read wink ).
Making GUIs is one of those things I really enjoy (along with A.I).
A GUI extension would be nice to have. Wonder why I have never thought about that.

Anyway; about the drawbacks of using native d3d, GameMaker is being rewritten in C++ (or was it C#?) if I'm right.
I guess GameMaker will be a lot faster then. smile It should be a BETA in 2008?

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