Discuss and collaborate on GML scripts

You are not logged in.

- Topics: Active | Unanswered

Pages: **1**

**xDanielx****Member**- Registered: 2009-01-02
- Posts: 38

Currently this works for integers but not all reals. The ! operator returns true if the operand is less than or equal to 0.5, so !(3.2 mod 1) --> !(0.2) --> 1, indicating that 1 is a factor of 3.2. I would either make the qualification explicit by replacing "real" with "integer", or generalize it to work with all reals by doing

`return (argument1 mod argument0 == 0);`

I know the rhetoric of factorization is generally associated with integers, but might as well tweak it to worth with all numeric inputs.

*Last edited by xDanielx (2009-01-05 18:30:44)*

Offline

**xot****Administrator**- Registered: 2007-08-18
- Posts: 1,239

It's not a feature, it's a bug. Nice find.

The way you are doing it is the way it should have been done in the first place.

I'll make the change in a few days if nobody has a problem with it or can provide a better solution.

*Abusing forum power since 1986.*

Offline

Pages: **1**