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#1 2009-07-05 19:16:25

flexaplex
Member
Registered: 2008-12-11
Posts: 72

draw_path - doesn't draw beyond 68 points

Brief Description:            draw_path - doesn't draw beyond 68 points
GM Versions:                   GM6, GM7
References:                     [1]
Example File:                   draw_path bug.gmk
Bug Confirmed:                Yes
Hardware Dependent:     No

Main Info:

When using the draw_path function it bugs and stops connecting the paths after 68 points. This is shown clearly in the example file.

Workaround:

You can replace the function with your own:

Expand//draw_path(ind,x,y,absolute)

if (argument3)
{
  var i;
  for (i = 0; i < path_get_number(argument0)-1; i += 1)
  {
    draw_line(path_get_point_x(argument0,i),path_get_point_y(argument0,i),path_get_point_x(argument0,i+1),path_get_point_y(argument0,i+1));
  }
}
else
{
  var i, x_off, y_off;
  x_off = argument1-path_get_point_x(argument0,0);
  y_off = argument2-path_get_point_y(argument0,0);
  for (i = 0; i < path_get_number(argument0)-1; i += 1)
  {    
    draw_line(path_get_point_x(argument0,i)+x_off,path_get_point_y(argument0,i)+y_off,path_get_point_x(argument0,i+1)+x_off,path_get_point_y(argument0,i+1)+y_off);
  }
}

Last edited by flexaplex (2009-07-06 09:41:26)

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