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#1 2021-06-18 21:46:17

maras
Member
Registered: 2021-04-25
Posts: 28
Website

draw_slider

Draw a slider with sprites
Using device_mouse so it'll also work on phones

Expand/// draw_slider(slider_map, slider_id, x, y, sprite_first, sprite_mid, sprite_last, sprite_rider, snaps, scale)
//
// returns nothing
//
//	slider_map	map to store the slider data, ds_map
//	slider_id	id for this slider so it can be accessed, real/string
//	x		x position, real
//	y		y position, real
//	sprite_first	the first sprite, sprite
//	sprite_mid	the middle sprite, sprite
//	sprite_last	the last sprite, sprite
//	sprite_rider	that moving thing, sprite
//	snaps		how many snap points it'll have, real
//	scale		scale, real
//
// the slider ds_map needs to be created in a Create event (it can be also global)
// to access the values use: slider_map[? <slider_id>][<data_index>]
// data_indexes:
//	0: rider distance from the middle sprite's pivot
//	1: slider value between 0 and 1
//	2: current snapped point
// 
// slider_map can be only accessed AFTER it's been initialized by the sliders otherwise it'll throw an error that the value you want to access is not an array
// 
// slider_id cannot be "$ID". that is reserved for the current moving slider
// the length of the slider depends on the length of the middle sprite
// if snap is less than 2, it will not snap
//
/// GMLscripts.com/license

function draw_slider(SLIDER_MAP, slider_id, pos_x, pos_y, sprite_first, sprite_mid, sprite_last, sprite_rider, snaps, scale) {
	
	if !ds_map_exists(SLIDER_MAP, "$ID") SLIDER_MAP[? "$ID"] = undefined; // init selected slider if not done already
	if !ds_map_exists(SLIDER_MAP, slider_id) SLIDER_MAP[? slider_id] = [0, 0, 0]; // init defaults for this slider_id if not already created [rider_x, 0-1, snap], can be done manually
	
	var mx = device_mouse_x_to_gui(0);
	var my = device_mouse_y_to_gui(0);
	
	scale = max(scale, 0.001);
	
	var line_w = sprite_get_width(sprite_mid) * scale;
	var rider_w = sprite_get_width(sprite_first) * scale;
	var hitbox_h = max(sprite_get_height(sprite_mid) * scale, rider_w);
	
	pos_x += sprite_get_width(sprite_first) * scale;
	pos_y += round(hitbox_h / 2);
	
	if snaps < 2 or snaps > line_w snaps = line_w;

	var selected_id = SLIDER_MAP[? "$ID"];
	
	if device_mouse_check_button_pressed(0, mb_left) and selected_id == undefined
	and point_in_rectangle(mx, my, pos_x - rider_w, pos_y - hitbox_h/2, pos_x + rider_w + line_w, pos_y + hitbox_h/2)
		SLIDER_MAP[? "$ID"] = slider_id;
		
	if device_mouse_check_button_released(0, mb_left) and selected_id != undefined SLIDER_MAP[? "$ID"] = undefined;
	
	var rider_x = SLIDER_MAP[? slider_id][0];
	
	if selected_id == slider_id {

		var snap_size = line_w / clamp(--snaps, 1, line_w);
		rider_x = clamp(round((mx - pos_x) / snap_size) * snap_size, 0, line_w);
		
		SLIDER_MAP[? slider_id] = [rider_x, rider_x / line_w, floor(rider_x / snap_size)];
	}
	
	var alpha = draw_get_alpha();
	var col = draw_get_color();
	
	draw_sprite_ext(sprite_first, 0, pos_x, pos_y, scale, scale, 0, col, alpha); // first part
	draw_sprite_ext(sprite_mid, 0, pos_x, pos_y, scale, scale, 0, col, alpha); // middle part
	draw_sprite_ext(sprite_last, 0, pos_x + line_w, pos_y, scale, scale, 0, col, alpha); // last part
	draw_sprite_ext(sprite_rider, 0, pos_x + rider_x, pos_y, scale, scale, 0, col, alpha); // rider
}

cqd9AF0.png

Last edited by maras (2021-06-19 10:15:37)


I'm on the official GM discord > maras_cz

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