GMLscripts.com

Discuss and collaborate on GML scripts
Invert

You are not logged in.

#1 2008-04-02 13:47:58

xot
Administrator
Registered: 2007-08-18
Posts: 1,201

font_add_sprite - GM6 and GM7

Like normal fonts, sprite-based fonts take into account the current color and alpha drawing settings when they are drawn. Set the drawing color to c_white to have the font appear as it does in the sprite editor or original image.


Abusing forum power since 1986.

Offline

Board footer

Powered by FluxBB