collision_point_list
NOTE: Don't forget to destroy the returned list when you are done with it, otherwise you'll have a memory leak.
/*
** Usage:
** collision_point_list(x,y,obj,prec,notme)
**
** Arguments:
** x,y point to check for collision
** obj object to check for collision
** prec set to true for precise collision checking
** notme set to true to ignore the calling instance
**
** Returns:
** a ds_list id, or keyword noone if no instances are found
**
** GMLscripts.com
*/
{
var x1,y1,obj,prec,notme,dsid,i;
x1 = argument0;
y1 = argument1;
obj = argument2;
prec = argument3;
notme = argument4;
dsid = ds_list_create();
with (obj) {
if (!notme || id != other.id) {
i = collision_point(x1,y1,id,prec,false);
if (i != noone) ds_list_add(dsid,i);
}
}
if (ds_list_empty(dsid)) {
ds_list_destroy(dsid);
dsid = noone;
}
return dsid;
}
** Usage:
** collision_point_list(x,y,obj,prec,notme)
**
** Arguments:
** x,y point to check for collision
** obj object to check for collision
** prec set to true for precise collision checking
** notme set to true to ignore the calling instance
**
** Returns:
** a ds_list id, or keyword noone if no instances are found
**
** GMLscripts.com
*/
{
var x1,y1,obj,prec,notme,dsid,i;
x1 = argument0;
y1 = argument1;
obj = argument2;
prec = argument3;
notme = argument4;
dsid = ds_list_create();
with (obj) {
if (!notme || id != other.id) {
i = collision_point(x1,y1,id,prec,false);
if (i != noone) ds_list_add(dsid,i);
}
}
if (ds_list_empty(dsid)) {
ds_list_destroy(dsid);
dsid = noone;
}
return dsid;
}
[Please Login]
Projects: 0
Contributor: xot
comments powered by Disqus

Related: