draw_arc
/*
** draw_arc(x1,y1,x2,y2,x3,y3,x4,y4,precision);
**
** Arguments:
** x1,y1 1st corner of the rectangle bounding the ellipse
** x2,y2 2nd corner of the rectangle bounding the ellipse
** x3,y3 Determines the starting point
** x4,y4 Determines the ending point
** precision Optional. Sets the precision with which circles are
** drawn, that is, the number of segments they consist
** of. The precision must lie between 4 and 64 and must
** be dividable by 4. 24 is the default.
**
** Returns:
** nothing
**
** Notes:
** Draws an arc of an ellipse mimicing draw_arc() from GM5. It also mimics
** draw_ellipse() from GM6 in that it uses a primitive drawn with limited
** resolution. The arc is drawn following the perimeter of the ellipse,
** counterclockwise, from the starting point to the ending point.
** The starting point is the intersection of the ellipse with the ray
** extending from the center point and passing through the point (x3,y3).
** The ending point is the intersection of the ellipse with the ray
** extending from the center through the point (x4,y4).
**
** GMLscripts.com
*/
{
var x1,y1,x2,y2,x3,y3,x4,y4,precision;
x1 = argument0;
y1 = argument1;
x2 = argument2;
y2 = argument3;
x3 = argument4;
y3 = argument5;
x4 = argument6;
y4 = argument7;
precision = argument8;
if (precision == 0) precision = 24;
var res,xm,ym,xr,yr,r,a1,a2,sx,sy,a;
res = 360 / min(max(4,4*(precision div 4)),64);
xm = (x1+x2)/2;
ym = (y1+y2)/2;
xr = abs(x2-x1)/2;
yr = abs(y2-y1)/2;
if (xr > 0) r = yr/xr;
else r = 0;
a1 = point_direction(0,0,(x3-xm)*r,y3-ym);
a2 = point_direction(0,0,(x4-xm)*r,y4-ym);
if (a2<a1) a2 += 360;
draw_primitive_begin(pr_linestrip);
sx = xm+lengthdir_x(xr,a1);
sy = ym+lengthdir_y(yr,a1);
draw_vertex(sx,sy);
for (a=res*(a1 div res + 1); a<a2; a+=res) {
sx = xm+lengthdir_x(xr,a);
sy = ym+lengthdir_y(yr,a);
draw_vertex(sx,sy);
}
sx = xm+lengthdir_x(xr,a2);
sy = ym+lengthdir_y(yr,a2);
draw_vertex(sx,sy);
draw_primitive_end();
}
** draw_arc(x1,y1,x2,y2,x3,y3,x4,y4,precision);
**
** Arguments:
** x1,y1 1st corner of the rectangle bounding the ellipse
** x2,y2 2nd corner of the rectangle bounding the ellipse
** x3,y3 Determines the starting point
** x4,y4 Determines the ending point
** precision Optional. Sets the precision with which circles are
** drawn, that is, the number of segments they consist
** of. The precision must lie between 4 and 64 and must
** be dividable by 4. 24 is the default.
**
** Returns:
** nothing
**
** Notes:
** Draws an arc of an ellipse mimicing draw_arc() from GM5. It also mimics
** draw_ellipse() from GM6 in that it uses a primitive drawn with limited
** resolution. The arc is drawn following the perimeter of the ellipse,
** counterclockwise, from the starting point to the ending point.
** The starting point is the intersection of the ellipse with the ray
** extending from the center point and passing through the point (x3,y3).
** The ending point is the intersection of the ellipse with the ray
** extending from the center through the point (x4,y4).
**
** GMLscripts.com
*/
{
var x1,y1,x2,y2,x3,y3,x4,y4,precision;
x1 = argument0;
y1 = argument1;
x2 = argument2;
y2 = argument3;
x3 = argument4;
y3 = argument5;
x4 = argument6;
y4 = argument7;
precision = argument8;
if (precision == 0) precision = 24;
var res,xm,ym,xr,yr,r,a1,a2,sx,sy,a;
res = 360 / min(max(4,4*(precision div 4)),64);
xm = (x1+x2)/2;
ym = (y1+y2)/2;
xr = abs(x2-x1)/2;
yr = abs(y2-y1)/2;
if (xr > 0) r = yr/xr;
else r = 0;
a1 = point_direction(0,0,(x3-xm)*r,y3-ym);
a2 = point_direction(0,0,(x4-xm)*r,y4-ym);
if (a2<a1) a2 += 360;
draw_primitive_begin(pr_linestrip);
sx = xm+lengthdir_x(xr,a1);
sy = ym+lengthdir_y(yr,a1);
draw_vertex(sx,sy);
for (a=res*(a1 div res + 1); a<a2; a+=res) {
sx = xm+lengthdir_x(xr,a);
sy = ym+lengthdir_y(yr,a);
draw_vertex(sx,sy);
}
sx = xm+lengthdir_x(xr,a2);
sy = ym+lengthdir_y(yr,a2);
draw_vertex(sx,sy);
draw_primitive_end();
}
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