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sprite_invert_color

sprite_invert_color()

This script will permanently change the colors of a sprite resource to inverted colors, eg. black to white, yellow to blue, etc. It is a can be a slow process, especially for large sprites or sprites with many frames.

For scripts which can draw sprites inverted in real-time, see draw_sprite_inverted() and draw_sprite_inverted_ext().

sprite_invert_color(sprite)
Inverts the colors of a given sprite.
COPY/// sprite_invert_color(sprite)
//
//  Inverts the colors of a given sprite. No new sprites are 
//  created, the given sprite is change. Returns (-1) on error.
//
//      sprite      sprite to change
//
/// GMLscripts.com
{
    var sprite,w,h,n,xo,yo,surf,a,i,newsprite,alphasprite;
    sprite = argument0;

    w  = sprite_get_width(sprite);
    h  = sprite_get_height(sprite);
    n  = sprite_get_number(sprite);
    xo = sprite_get_xoffset(sprite);
    yo = sprite_get_yoffset(sprite);

    surf = surface_create(w,h);
    if (surf < 0) return -1;
    surface_set_target(surf);
    a = draw_get_alpha();
    draw_set_alpha(1);
    for (i=0; i<n; i+=1) {
        draw_clear_alpha(c_white,1);
        draw_set_blend_mode_ext(bm_zero,bm_inv_src_color);
        draw_sprite(sprite,i,xo,yo);
        draw_set_blend_mode(bm_add);
        draw_rectangle_color(0,0,w,h,c_black,c_black,c_black,c_black,false);
        if (i == 0) {
            newsprite = sprite_create_from_surface(surf,0,0,w,h,false,false,xo,yo);
            if (newsprite < 0) {
                surface_free(surf);
                return -1;
            }
        }else{
            sprite_add_from_surface(newsprite,surf,0,0,w,h,false,false);
        }
        draw_clear_alpha(c_white,1);
        draw_set_blend_mode_ext(bm_zero,bm_src_alpha);
        draw_sprite(sprite,i,xo,yo);
        if (i == 0) {
            alphasprite = sprite_create_from_surface(surf,0,0,w,h,false,false,xo,yo);
            if (alphasprite < 0) {
                sprite_delete(newsprite);
                surface_free(surf)
                return -1;
            }
        }else{
            sprite_add_from_surface(alphasprite,surf,0,0,w,h,false,false);
        }
        draw_set_blend_mode(bm_normal);
    }
    draw_set_alpha(a);
    surface_reset_target();
    sprite_assign(sprite,newsprite);
    sprite_set_alpha_from_sprite(sprite,alphasprite);
    sprite_delete(newsprite);
    sprite_delete(alphasprite);
    surface_free(surf);
    return 0;
}

Contributors: xot

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