sprite_replace_color

! NOTE: Here is a much slower script that supports color blending: sprite_replace_color_blend()

Downloadsprite_replace_color(sprite,oldcolor,newcolor)   Replaces one color in a given sprite for another color.
/*
**  Usage:
**      sprite_replace_color(sprite,oldcolor,newcolor)
**
**  Arguments:
**      sprite      sprite to change
**      oldcolor    color that will be replaced
**      newcolor    color used as replacement
**
**  Returns:
**      (-1) on error
**
**  Notes:
**      This script replaces one color in a sprite with another.
**      No new sprites are created, the given sprite is changed.
**
**  GMLscripts.com
*/

{
    var sprite,oldc,newc;
    sprite = argument0;
    oldc  = argument1;
    newc  = argument2;

    var w,h,n,p,s,l,xo,yo,surf,i,tempsprite,newsprite,alphasprite;
    w  = sprite_get_width(sprite);
    h  = sprite_get_height(sprite);
    n  = sprite_get_number(sprite);
    p  = sprite_get_precise(sprite);
    s  = sprite_get_smooth(sprite);
    l  = sprite_get_preload(sprite);
    xo = sprite_get_xoffset(sprite);
    yo = sprite_get_yoffset(sprite);

    surf = surface_create(w,h+1);
    if (surf < 0) return -1;
    surface_set_target(surf);

    for (i=0; i<n; i+=1) {
        draw_clear_alpha(c_black,1);
        draw_set_blend_mode_ext(bm_inv_dest_color,bm_one);
        draw_sprite(sprite,i,xo,yo);
        draw_set_blend_mode(bm_normal);
        draw_point_color(0,h,oldc);
        tempsprite = sprite_create_from_surface(surf,0,0,w,h+1,p,true,s,l,xo,yo);
        draw_clear_alpha(newc,1);
        draw_sprite(tempsprite,0,xo,yo);
        sprite_delete(tempsprite);
        if (i == 0) {
            newsprite = sprite_create_from_surface(surf,0,0,w,h,p,0,s,l,xo,yo);
            if (newsprite < 0) {
                surface_free(surf);
                return -1;
            }
        }else{
            sprite_add_from_surface(newsprite,surf,0,0,w,h);
        }
        draw_clear_alpha(c_white,1);
        draw_set_blend_mode_ext(bm_zero,bm_src_alpha);
        draw_sprite(sprite,i,xo,yo);
        if (i == 0) {
            alphasprite = sprite_create_from_surface(surf,0,0,w,h,p,0,s,l,xo,yo);
            if (alphasprite < 0) {
                sprite_delete(newsprite);
                surface_free(surf);
                return -1;
            }
        }else{
            sprite_add_from_surface(alphasprite,surf,0,0,w,h);
        }
        draw_set_blend_mode(bm_normal);
    }

    surface_reset_target();
    sprite_assign(sprite,newsprite);
    sprite_set_alpha_from_sprite(sprite,alphasprite);
    sprite_delete(newsprite);
    sprite_delete(alphasprite);
    surface_free(surf);
}

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Projects: 2

 Contributors: EyeGuy, xot


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